[ SYSTEM_QUERY // STUDIO_INTELLIGENCE ]

FAQ TERMINAL

SECTOR // HANDY_UE5_LOGICINTEL_01
Is Handy compatible with existing runtime game code?

Handy is engineered for **absolute isolation**. All logic resides within Content/Handy/ and operates exclusively within the Unreal Editor API. It generates Data Assets and Actors that your game reads at runtime, but no Handy Python or Editor Blueprint logic is ever included in your final game shipping build.

What does "Bring Your Own Brain" (BYOB) entail?

Exclusive to the Elite and Ultimate tiers, BYOB allows you to route your own private LLM API keys (OpenAI, Claude, etc.) through the Handy Python bridge. This enables automated node-graph generation and technical validation tailored to your specific project's coding standards.

SECTOR // STUDIO_INFRAINTEL_02
What is the "Omni-Network" Sync?

The Omni-Network is our studio's technical backbone, utilizing secure Cloudflare Workers and automated data routing. It provides Ultimate subscribers with encrypted tool synchronization and verified marketplace status across multiple workstations.

How are support signals processed?

All transmissions through the Signal Terminal are routed via our high-speed Cloudflare email worker redirect. This ensures that support requests are prioritized and tracked within our industrial deployment pipeline without exposing private backend endpoints.

PROTOCOL // SECURE_UPLINKEST. 2026

[ TRANSMIT_SIGNAL ]

Direct support uplink for Handy Tooling and Studio Inquiries